

The contents usually change, sometimes for the better, or not. If you don't like it, just close the game and reopen your last save. Use your companion with the highest wit and/or luck to open it. *You can also save before opening a chest that you suspect might have good valuables. Below is a list of all the Skills you can make via Skill Crafting. For example if you combine a Necromancer Skill Book with a Fire Skill Book you will get the Skill: Corpse Explosion. Also, make sure you buff the barter ability, along with pleasing the seller. Skill Crafting in Divinity: Original Sin 2 allows the player to combine two different Skill Books and get a brand new Skill. Doesnt it need to be a bit more balanced, like we should be crafting pieces we cannot find? I honestly waited 5 levels until I found a proper STR chest for my 2h knight.Ĭraft weapons and armour, and then trade/barter for better stuff with the gold you make. I understand but, now its just the opposite way around, I can buy whatever I want, or find it. I think this change is for the better as it gives you an incentive to buying/finding awesome gear.

There was basically no point in wearing/wielding anything other than crafted gear which was extremely easy to make. One of the skill must consume Source points.Originally posted by Prismbox:This is one of the many things that's different from the first game. Neither skillbook may consume Source points.Īll following recipes require combining two skillbooks. Neither skillbook may consume Source points. Combining skillbooks that consume Source points yields different results. Neither of the skillbooks may consume a Source point. All following recipes require combining two skillbooks.
